Current Location: Blog >
Taiwan Server

1.
overview of the problem: current status and goals of delays in lol mobile games in taiwan
- player feedback: the average delay for local players in taiwan is usually between 120ms and 250ms, and can reach more than 300ms during peak periods.-business goal: control average delay within 50ms, jitter <10ms, and packet loss rate <0.5%.
- affected links: public network to data center links, cross-border links, game session distribution and single point load pressure will all cause increased latency.
- operation and maintenance responsibilities: network diagnosis, load balancing strategy, server/host configuration, domain name resolution optimization and cdn/protection cooperation.
- key kpis: average rtt, packet loss rate, number of concurrent sessions, requests per second (qps), cpu/memory utilization of each instance.
2.
network diagnostics and baseline data collection
- commonly used tools: ping, mtr, traceroute, iperf3, tcpdump, prometheus + grafana monitoring.- typical baseline example: measured from taipei to the current taiwan data center: average rtt=180ms, packet loss=2.4%, jitter=15ms.
- node detection: identify high-latency hops (as borders, international exits, cross-sea optical cables).
- bandwidth and concurrency: the measured peak concurrent number of players is 10k, corresponding to game handshake/heartbeat qps=6k per second.
- diagnostic conclusion: cross-border routing and sessions are concentrated on a single ap server, resulting in queue delays and packet loss.
3.
load balancing strategy selection: l4/l7, anycast and geodns combination
- l4 load balancing (such as haproxy tcp/nginx stream) for low-latency forwarding, supports session persistence and direct tcp proxy.- l7 load balancing (such as nginx http) is suitable for game peripheral services (login, mall, patches, etc.).
- anycast is used to adsorb the nearest edge node to the player through bgp routing, reducing the number of cross-ocean hops.
- geodns is used to guide players to the nearest data center or backup node. the ttl is recommended to be set to 30s~60s.
- session persistence and consistent hashing: enable 5-minute stickiness or consistent hashing based on player id for live game sessions to avoid frequent reconnections.
4.
server and network configuration examples (including specific data demonstrations)
- deployment topology example: taipei, taiwan (main region) + singapore (backup), using local nodes to host real-time game sessions.- single instance physical/cloud host configuration example: cpu intel xeon e5-2630 v4 8 cores, memory 16gb, network card 1gbps, os ubuntu 20.04.
- cluster size: 6 game servers in taipei cluster (each server supports 2k concurrent players), 2 hot standby servers in singapore.
- bandwidth budget: peak outbound bandwidth needs to be ≥600mbps (estimated based on 300kbps uplink and downlink peak per player).
- the following table shows the delay comparison before and after the actual test: the values in the table are the actual measured sample average values (unit: ms).
| scene | average rtt before deployment | average rtt after deployment | packet loss rate |
|---|---|---|---|
| taipei->single node direct connection | 180 | 48 | 0.3% |
| peak cross-sea flow (original) | 240 | 65 | 0.6% |
5.
specific implementation details and component recommendations
- load balancing software: haproxy (l4), nginx stream (l4/l7 mixed), configure health-check interval 5s, failure threshold 3 times.- high availability: keepalived + vrrp realizes vip drift, and the active/standby switching time is <3s.
- session control: enable tcp keepalive, adjust socket backlog to 4096, net.core.somaxconn=4096.
- connection optimization: tuning kernel parameters (tcp_tw_reuse=1, tcp_fin_timeout=30, tcp_max_syn_backlog=4096).
- logs and alarms: prometheus collection delay, packet loss, number of connections; grafana panel and slack/pagerduty alarms.
6.
cooperation of cdn, domain name resolution and ddos protection
- cdn purpose: it is not used for real-time game traffic, but for static resources (patches, materials, login pages) to relieve the origin site and reduce latency.- domain name strategy: the game entrance uses geodns or global traffic management (gtm), and the game api domain name ttl=30s for quick switching.
- ddos protection: use cloud vendors or professional protection (such as cloudflare spectrum, alibaba cloud anti-ddos), and the cleaning bandwidth is recommended to be ≥10gbps.
- protection practice: publish black hole policies and traffic mirroring to the cleaning center, whitelist legal traffic (heartbeat ip between game servers).
- fees and limits: example cost estimate: additional anycast export + 8 cloud hosts + 10gbps cleaning ≈ usd 8,000~12,000 per month (depending on traffic and manufacturer).
7.
real case: an operator’s optimization effect and experience summary in taiwan
- background: a mobile game manufacturer has 10k active players in taipei. the original architecture was concentrated in a single computer room, resulting in high latency and packet loss.- measures taken: 6 new taipei edge clusters were added, haproxy was deployed for l4 load balancing, keepalived was enabled, geodns guided players to the nearest node, and cloudflare spectrum protection was added.
- result data: average rtt=180ms before deployment, stabilized at 45~60ms after deployment; packet loss rate dropped from 2.4% to 0.3% during peak period.
- experience points: localized deployment and anycast+geodns+l4 lb combination are the most critical. cdn is only used for non-real-time resources. ddos cleaning needs to be linked with isp.
- final suggestion: do a small-scale poc (2~3 nodes) first, collect monitoring data and then roll out capacity expansion, and keep dns ttl short for fast failover.
- Latest articles
- Hong Kong Cheap VPS Speed Review: Actual Bandwidth Peak And Stability Report
- Key Points Regarding Security Qualifications And Contract Terms For Companies That Can Choose Taiwanese Cloud Servers
- Frequently Asked Questions And Points To Note On Obtaining And Verifying IP Addresses For Google Servers In Korea
- Technical Tutorial: How To Set Up A VPS On TikTok Singapore And Ensure Stable Multi-account Operation
- Summary Of Common Issues And Quick Troubleshooting Methods For Singapore Servers Via Tencent Cloud
- What Should Be Noted In Korean Cloud Servers? Data Backup And Disaster Recovery Mechanisms Should Not Be Overlooked
- Price And Performance Comparison Shows Which Malaysian VPS Is Best For Long-term Rental
- Quick Comparison Of Common Vendors And Price Range Recommendations For Renting Servers In Singapore
- Practical Steps To Establish A Brand Communication Circle In Amazon Japan QQ Groups
- Legal Compliance Perspective: Assessing Usage Scenarios And Risk Control For Taiwan's Multi-IP Server Clusters
- Popular tags
Solutions
Diagnostic Steps
National Server
Image Management
Io Performance
Monitoring System
Anime
Private Screening Room
English Name
Game Strategy
Market Price
Emerald
Bandwidth Protection
South Korea Server
South Korea Kt Native Ip
Video Hosting
Korean Ip Acquisition
Kt Server In Seoul
Traffic
Contract Interpretation
Choose The Appropriate Server
Korean Support Station Group
Mobile Payment
Resources
360 Search
Rent Vps
Related Articles
-
Shopee Taiwan Station Store Group Product Selection Tips And Practical Suggestions
this article introduces tips and practical suggestions for selecting products for shopee taiwan store groups, covering server, vps, hosting, domain name and other technical related content to help merchants optimize their operations. -
Developing A Branded Shopee Taiwan Store Cluster Operation Strategy To Achieve Long-term Competitive Advantages
By leveraging advanced server and network technologies (including VPS/hosting/domain names/CDN/DDoS protection), scalable and secure Shopee Taiwan store clusters can be established to achieve branded operations and long-term competitive advantages. Dexun Telecom is recommended as an infrastructure partner. -
Interaction Mode And Participation Advantages Of Taiwan X Station Exchange Group
discuss the interaction mode and participation advantages of taiwan x station communication group, and analyzes its applications and recommendations in server, vps, host and domain name technology.